This script takes rigid body ncloth simulations and converts them to joint animation which can be exported into game engines and can also save your computer the trouble of needing to cache a simulation in maya. I used this script for UDK.
This little script allows you to create a spline IK rig with automated follow through for any selected joint chain. The follow through is in real time so you don't need to play through the timeline to see it work.
This script is an auto rigging tool that is entirely modular. You create the rig body part by body part. You can also decide what kind of rig can be assigned to each joint chain. It also contains an animation tool that controls the entire rig as one simple unit. I owe a huge thanks to 3D Buzz for helping me through this.