Rigging
Bog Monster Rig for Scarfell Video Game
This rig is for a Bog Monster boss character that I was working on for a FIEA game named Scarfell. I was toying with non linear deformers, stretchy ik spines, and guided stretchy ik rigs for body parts like the tongue.
Breakdown:
- Character rig done by myself
- Model and textures done by myself
- Real time lighting rig using Maya 2.0 Viewport done by myself.
This rig is for a Bog Monster boss character that I was working on for a FIEA game named Scarfell. I was toying with non linear deformers, stretchy ik spines, and guided stretchy ik rigs for body parts like the tongue.
Breakdown:
- Character rig done by myself
- Model and textures done by myself
- Real time lighting rig using Maya 2.0 Viewport done by myself.
Shadow Play: "Joey" Character Rig and VFX Reel
This was my undergrad show reel. It contains a rig that I made for the main character of an animated short called "Shadow Play". There are also models and effects animations in the reel.
Breakdown:
- Character Rig done by myself
- Character Model done by Andrew Catron
- Character Animation done by Jamie Stone
- Smoke VFX done by myself